Gin Rummy Plus – More than a Less

17-05-2022

If there’s one thing I particularly despise, it’s when a software developer releases a half-finished product on the market, with a bunch of features disabled, so they can make some money and grab a piece of the market while doing the job they’re supposed to. . be doing, that is, FINISH THE GAME.

Unfortunately, this is the case with Gin Rummy Plus from Peak Games.

To begin with, the game play in Gin Rummy Plus is pretty good and it looks fantastic. Card games are a dime a dozen, so the only thing that really separates them is the graphics and extras.

Peak Games has done a good job on the graphics side. The look is fantastic, the animations are smooth, and the user interface is very intuitive and takes seconds to learn.

Unfortunately, that’s it with this one. Even after connecting with Facebook, the “leaders” and “friends” buttons don’t work, giving you a nice little “coming soon” balloon.

This is disappointing, especially the friends option. One of the attractions of games like this (eg Words With Friends, What’s the Phrase?, Dice With Buddies/Yahtzee With Friends) is the ability to play against people you know. As of now, this option doesn’t exist… In fact, I’d rather they didn’t even put the button there to show users and the next feature, instead of leaving the game as it is.

As it stands, it’s a good game. As I said, the graphics are very good, the animations are smooth, and the matchmaking with strangers seems adequate. The turn timer is a bit annoying as there isn’t much time left for the player to think about strategy without losing the entire turn if it isn’t discarded in time. Of course, a turn timer is needed in a multiplayer game to keep things moving forward, and on three lost turns in a row, the player loses the game, so you won’t get stuck when playing unresponsive opponents. A few more seconds would be nice, that’s all.

Another shortcoming (although one that many, many developers choose to ignore, not that that’s an excuse) is the lack of a counter game system. Optional CPU. It never ceases to amaze me how many game developers refuse to include this feature in their games, when it seems like it would be pretty easy to do (or maybe not, I’m a gamer, not a programmer… I’m giving a gamer’s perspective here , not that of a developer).

Am I picky? Maybe if I am. Like I said though, one of my favorite hobbies is unfinished games. Game developers need to learn to finish their games before releasing them or get used to some bad reviews. At least from me.

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